Games / Building

Hard Money - Proof of Fight

A Bitcoin-born arcade brawler. Join Darius and Nouk on the Rotterdam docks, take on the fiat establishment and help build the next Noderunners game.

BrinkieNetherlandsThe Netherlands · Rotterdam in-game1 following
PROJECT VIDEO
Hard Money · Rotterdam to The Smelter · full co-op playthroughPress play when you are ready. Sound is your call.
About this video

The latest complete playthrough, build v50: an unbroken 10:59 co-op run through eleven adjoining scenarios, from Rotterdam harbor into the foundry. Darius and Nouk take on the Custodian and Leverage Beast. Source-rendered development gameplay with game audio; not a cabinet recording or a release-date promise.

MAKE YOUR SUPPORT PART OF THE PROJECT

Funding options

Choose your way to back the project. Any promised product or custom reward remains the maker’s responsibility.

Your fighter. Your world. Your boss.
THE COMPLETE PACKAGE19 available

Your fighter. Your world. Your boss.

Your playable character + Your custom level + Your custom boss

420,000 sats560,000 · Save 140,000 sats

Make the game your own

Explore a reward for the full scope and how the maker creates it with you.

You, in the crowd

The fight needs a crowd. Become a recognisable spectator in Hard Money and cheer the action on from inside the game.

21,000 satsUnlimited

Your playable character

Take your place in the roster. Help create a fighter with your name, your look and a combat identity that belongs in Hard Money.

210,000 sats19 available

Your custom level

Give the fight a new home. Turn your setting, story or visual idea into a playable Hard Money battleground.

250,000 sats19 available

Your custom boss

Give the players someone to remember. Create a named boss with a distinctive look and a fight that fits the Hard Money world.

100,000 sats19 available

Your logo in the attract loop

Put your business among the builders. Your logo joins a shared supporter page in the game’s repeating attract-screen sequence.

50,000 sats20 available

Every reward includes an end-credit thank-you. Custom designs and timing are arranged privately with Brinkie after payment.

Your fighter. Your world. Your boss.
THE COMPLETE PACKAGE

Your fighter. Your world. Your boss.

Put your fighter at the centre of a world you helped imagine, then give that world an opponent worth beating. This complete package brings together one custom playable character, one custom level and one custom boss.

You develop a coherent creative brief with Brinkie. Each component includes the same scope as its individual reward: a playable roster fighter, a playable environment and a boss encounter, all integrated into Hard Money.

Individually these rewards total 560,000 sats. The package is 420,000 sats: a saving of 140,000 sats, or 25%. It uses one place from each of the character, level and boss allocations, so the shared limits remain accurate.

Your chosen name joins the end credits. The image is original Hard Money game art. Your fighter, level and boss are new designs created from your agreed brief.

What’s included

  • One custom playable roster character — normally 210,000 sats
  • One custom playable level — normally 250,000 sats
  • One custom boss encounter — normally 100,000 sats
  • One coordinated brief for all three creations
  • 140,000 sats saved compared with the individual rewards
  • Your chosen name in the end credits; anonymity is respected

Package contents

Included in this package3 items
1 × Your playable character

Step out of the crowd and into the fight. This reward includes one custom playable Hard Money character, built around a visual brief you develop with Brinkie.

Your fighter gets a name, recognisable appearance, roster portrait and character-select entry, plus the sprite work and a move set needed to play within Hard Money’s existing combat system. The design and combat direction are agreed with the maker so the character fits the game.

The gallery shows the current roster, with Darius, Nouk and room for new fighters. The reward artwork features the game’s existing heroes as a guide to the visual world. Your reward is one new playable character, with your chosen name also included in the end credits. A custom level and boss are available separately or in the complete package.

Created with Brinkie and integrated in a future Hard Money build. Design and implementation schedule are arranged privately after payment; no fixed release date is promised.

Digital in-game reward; no physical shipping.

1 × Your custom level

From a place that means something to you to an entirely imagined battleground: work with Brinkie on one custom Hard Money level.

The reward covers a setting and visual direction based on your brief, environment artwork and relevant scenery, and a playable encounter layout integrated into the game’s existing side-scrolling combat. You agree the creative direction and practical scope with the maker before implementation.

The artwork shows the Rotterdam dockside environment as an example of the game’s settings. Your level is created from your own agreed brief. A new playable character and custom boss are separate rewards; the complete package combines all three.

Created with Brinkie and integrated in a future Hard Money build. Design and implementation schedule are arranged privately after payment; no fixed release date is promised.

Digital in-game reward; no physical shipping.

1 × Your custom boss

Every good brawler needs a memorable opponent. Work with Brinkie to turn your idea into one custom Hard Money boss.

The reward includes a boss name and appearance, in-game sprite work, and a boss encounter with an attack pattern designed for Hard Money’s combat system. Your character concept and encounter direction are developed with the maker and integrated into a suitable game scene.

The image is original Hard Money antagonist artwork, illustrating the game’s visual world. Your boss is a new creation based on the agreed brief. This reward is a boss encounter; a playable roster character and a new level are available separately or in the complete package.

Created with Brinkie and integrated in a future Hard Money build. Design and implementation schedule are arranged privately after payment; no fixed release date is promised.

Digital in-game reward; no physical shipping.

Delivery & timing

Created with Brinkie and integrated in a future Hard Money build. Design and implementation schedule are arranged privately after payment; no fixed release date is promised.

Digital in-game reward; no physical shipping.

Your creative brief

Tell us about your complete chapter: your fighter, the world and the boss. Share the visual direction, story connections and references you have permission to use. Add your preferred end-credit name.

Share these details in the private conversation after payment.

Back the fight · join the credits
BACK THE FIGHT

Back the fight · join the credits

Choose your own donation and help build the next chapter of Hard Money. Every standalone donation earns a thank-you in the game’s end credits. Enter your preferred credit name when donating; anonymous supporters can stay anonymous. This option supports development and includes an end-credit mention, without a custom character, level or other in-game commission.

What’s included

  • Your chosen name in the end credits
  • Support for independent game development
  • Anonymous support remains welcome

Delivery & timing

Your chosen name in the end credits of a future Hard Money build. Anonymous supporters remain anonymous.

You, in the crowd
YOUR PART IN THE GAME

You, in the crowd

Put yourself on the sidelines of the fight. Brinkie creates one custom pixel-art spectator from your photo, avatar or character idea and places it in a suitable Hard Money crowd scene.

Your look is adapted to the game’s art style. This is a background spectator, rather than a playable fighter. Share the name, visual details and references you want to use in the private conversation after payment.

Your chosen name also joins the end credits. The image is original Hard Money artwork featuring the fighters and crowd; your own spectator is created from your brief.

What’s included

  • One custom pixel-art background spectator
  • Recognisable appearance based on your brief
  • Placement in a suitable in-game crowd scene
  • Your chosen name in the end credits; anonymity is respected

Delivery & timing

Created with Brinkie and integrated in a future Hard Money build. Design and implementation schedule are arranged privately after payment; no fixed release date is promised.

Digital in-game reward; no physical shipping.

Your creative brief

Who should join the crowd? Share a name, a photo or avatar you have permission to use, and a few recognisable features. Tell us your preferred end-credit name, or ask to remain anonymous.

Share these details in the private conversation after payment.

Your playable character
YOUR PART IN THE GAME

Your playable character

Step out of the crowd and into the fight. This reward includes one custom playable Hard Money character, built around a visual brief you develop with Brinkie.

Your fighter gets a name, recognisable appearance, roster portrait and character-select entry, plus the sprite work and a move set needed to play within Hard Money’s existing combat system. The design and combat direction are agreed with the maker so the character fits the game.

The gallery shows the current roster, with Darius, Nouk and room for new fighters. The reward artwork features the game’s existing heroes as a guide to the visual world. Your reward is one new playable character, with your chosen name also included in the end credits. A custom level and boss are available separately or in the complete package.

What’s included

  • One custom playable fighter
  • Name, appearance and roster portrait
  • Character-select entry and in-game sprite integration
  • Move set fitted to Hard Money’s combat system
  • Your chosen name in the end credits; anonymity is respected

Delivery & timing

Created with Brinkie and integrated in a future Hard Money build. Design and implementation schedule are arranged privately after payment; no fixed release date is promised.

Digital in-game reward; no physical shipping.

Your creative brief

Describe your fighter: name, appearance, personality and fighting style. Share references you have permission to use. Tell us your preferred end-credit name, or ask to remain anonymous.

Share these details in the private conversation after payment.

Your custom level
YOUR PART IN THE GAME

Your custom level

From a place that means something to you to an entirely imagined battleground: work with Brinkie on one custom Hard Money level.

The reward covers a setting and visual direction based on your brief, environment artwork and relevant scenery, and a playable encounter layout integrated into the game’s existing side-scrolling combat. You agree the creative direction and practical scope with the maker before implementation.

The artwork shows the Rotterdam dockside environment as an example of the game’s settings. Your level is created from your own agreed brief. A new playable character and custom boss are separate rewards; the complete package combines all three.

What’s included

  • One custom playable Hard Money level
  • Setting and visual direction developed from your brief
  • Environment art, scenery and encounter layout
  • Integration into the existing game
  • Your chosen name in the end credits; anonymity is respected

Delivery & timing

Created with Brinkie and integrated in a future Hard Money build. Design and implementation schedule are arranged privately after payment; no fixed release date is promised.

Digital in-game reward; no physical shipping.

Your creative brief

Where should the fight go next? Describe your setting, mood, key scenery and any story ideas. Share references you have permission to use and your preferred end-credit name.

Share these details in the private conversation after payment.

Your custom boss
YOUR PART IN THE GAME

Your custom boss

Every good brawler needs a memorable opponent. Work with Brinkie to turn your idea into one custom Hard Money boss.

The reward includes a boss name and appearance, in-game sprite work, and a boss encounter with an attack pattern designed for Hard Money’s combat system. Your character concept and encounter direction are developed with the maker and integrated into a suitable game scene.

The image is original Hard Money antagonist artwork, illustrating the game’s visual world. Your boss is a new creation based on the agreed brief. This reward is a boss encounter; a playable roster character and a new level are available separately or in the complete package.

What’s included

  • One custom named boss
  • Appearance and in-game sprite integration
  • A boss encounter and fitting attack pattern
  • Placement in a suitable game scene
  • Your chosen name in the end credits; anonymity is respected

Delivery & timing

Created with Brinkie and integrated in a future Hard Money build. Design and implementation schedule are arranged privately after payment; no fixed release date is promised.

Digital in-game reward; no physical shipping.

Your creative brief

Who is the boss? Share a name, appearance, personality and ideas for attacks or a memorable encounter. Use only references you have permission to use. Add your preferred end-credit name.

Share these details in the private conversation after payment.

Your logo in the attract loop
YOUR PART IN THE GAME

Your logo in the attract loop

When the cabinet is waiting for its next players, let your support be seen. This reward gives your business or organisation one logo placement on a shared Hard Money supporter page.

The page collects the participating company logos together and appears in the repeating attract-screen sequence. Brinkie prepares your supplied logo for clear display within the game’s visual style. This is a shared page with other supporters; it does not promise an exclusive full-screen advertisement, a particular viewing time or a number of impressions.

Supply a logo you are authorised to use, preferably a vector file or a high-resolution transparent image. The artwork features Hard Money’s own game logo. Your supplied business logo will appear on the shared supporter page alongside the other participating companies.

What’s included

  • One business or organisation logo
  • Placement on one shared supporter-logo page
  • The page appears in the repeating attract-screen sequence
  • Logo prepared for readable in-game display
  • Your chosen name in the end credits; anonymity is respected

Delivery & timing

Created with Brinkie and integrated in a future Hard Money build. Design and implementation schedule are arranged privately after payment; no fixed release date is promised.

Digital in-game reward; no physical shipping.

Your creative brief

Share your business name and a logo you are authorised to use. A vector file or high-resolution transparent image is preferred. Include any essential colour guidance and your preferred end-credit name.

Share these details in the private conversation after payment.

WHO THIS HELPS

Players, arcade owners and the Bitcoin community who want original games built around their own culture.

WHAT YOUR SUPPORT MAKES POSSIBLE

Combat and animation polish, sound, local co-op and cabinet testing, followed by more playable content. Specific funding targets will be published when scoped.

Hard Money. Proof of Fight.

The Bitcoin Blitz universe has a new fight on its hands. Hard Money is a colourful arcade brawler built by Brinkie and the Noderunners. Start on the docks of Rotterdam, fight through the harbour and take the battle into the foundry. Bring a friend. The fiat establishment brought backup.

Watch the latest full playthrough

Darius and Nouk take on eleven adjoining scenarios in one continuous co-op run, from Rotterdam to The Smelter. The video shows build v50: almost eleven minutes of working development gameplay, complete with environmental attacks, enemy waves and boss encounters. It is source-rendered gameplay with game audio, rather than a recording of a physical cabinet.

Browse the game-select screen, the current fighter roster and scenes from the harbour, container ship and foundry. The roster shows Darius, Nouk and the available spaces for new custom fighters. The screenshots show the current game; custom rewards are new work created from your brief.

A joystick. Three buttons. Your fight.

Attack, jump, guard, combine specials and make the scenery part of the finishing move. Local co-op puts two players on the same side against bureaucrats, banksters, tax men, compliance officers and debt collectors.

Become part of the game

Join the crowd as a custom spectator. Enter the playable roster. Create a level, design a boss or put your business logo among the supporters in the attract loop. Every reward explains exactly what is included and what the maker needs from you.

Want to build a whole chapter? The 420,000-sat complete package combines a playable character, a custom level and a custom boss. Individually those cost 560,000 sats, so you save 140,000 sats — 25%. Each package uses one place from the same shared product limits.

Custom characters, levels and bosses each have 19 places. There are 20 logo placements, and custom spectators are unlimited. Creative direction and implementation timing are arranged with Brinkie in the private conversation after payment. Rewards are digital additions to a future Hard Money build; no fixed release date is promised.

Every donation gets a thank-you

Every standalone donation earns a mention in the game’s end credits. Add the name you would like credited when donating. Anonymous supporters can stay anonymous and are thanked without exposing their identity. Custom rewards also include your chosen credit name.

Your sats help fund combat tuning, animation, sound, cabinet testing and new playable content. Contributions do not buy equity or a financial return.

Hard money. Heavy hits. Built by people who actually run a node.

BUILT IN THE OPEN

Across the network

NEXT STEPS. REAL PROGRESS.

The roadmap

  1. Completed

    Playable first chapter

    Darius and Nouk, the Rotterdam docks, enemy waves, the first boss and local co-op.

  2. To do

    Combat and cabinet polish

    Improve responsiveness, animation, sound, performance and the physical arcade experience.

  3. To do

    Expand the fight

    Develop and test more playable content, with scope and funding targets shared in project updates.

Milestone status is reported by the project maker.

GOOD QUESTIONS DESERVE CLEAR ANSWERS

Frequently asked questions

What is included in each custom reward?

The reward card lists the exact scope and included items. Spectators are background characters; a playable fighter gets a roster entry and in-game integration; a level adds a playable environment; a boss adds an encounter. The logo reward is one placement on a shared supporter page in the attract loop.

What does the complete package include?

One custom playable character, one custom level and one custom boss for 420,000 sats. The same products cost 560,000 sats separately, so you save 140,000 sats (25%). A package consumes one place from each shared product allocation.

How many custom rewards are available?

There are 19 custom character places, 19 custom levels, 19 custom bosses and 20 logo placements. Custom spectators are unlimited. Individual purchases and packages use the same shared character, level and boss allocations.

How do we arrange the design and delivery?

After payment, share your brief and references in the private conversation. Brinkie works through the creative direction and implementation schedule with you. Rewards are integrated into a future Hard Money build; there is no fixed release date. Only share artwork and likenesses you have permission to use.

Do standalone donations also get a reward?

Yes. Every standalone donation earns an end-credit thank-you. Enter the name you want credited when donating. You can stay anonymous; your private email and payment details are never used as a public credit.

Is this already a working game?

Yes. The latest complete playthrough shows Darius and Nouk in a continuous co-op run through eleven adjoining scenarios from Rotterdam to The Smelter. It is recorded development gameplay from build v50; the gallery also shows the current roster and game-select screen.

Risks and expectations

Hard Money is in active development. The video and screenshots show current development builds. Custom rewards are new digital in-game work based on a brief agreed with Brinkie; implementation timing is arranged privately and no fixed release date is promised. Donations do not buy equity or a financial return.

FOLLOW THE WORK

From the builder’s desk.

View all updates (4)
PEOPLE MAKE IT POSSIBLE

The community behind it.

AF
A fellow pleb
1,000 sats
A
Anonymous supporter
2,100 sats
Funding options7 Donate sats
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